AI Insights · Timothy · July 2022
Top 5 Decoration Games on Android in UAE - Q2 2022
In Q2 2022, the top decoration games on Android in the UAE saw varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q2 2022, the leading decoration games on Android in the United Arab Emirates showed diverse performance metrics. Data from Sensor Tower provides valuable insights into their weekly downloads, revenue, and active user trends.
Candy Manor - Home Design from Tengame19 experienced fluctuations in weekly downloads, starting at around 4.2K and peaking at 7.2K in early April. Active users also varied, reaching a high of approximately 11.5K in the first week of April, before gradually declining to about 5.8K by the end of June. Throughout the quarter, the game did not generate any revenue.
Toca Boca World by Toca Boca saw a consistent rise in weekly downloads, culminating in around 4.4K at the end of June. Weekly active users followed a similar upward trend, peaking at approximately 22.4K in mid-June. Revenue showed a mixed pattern, with the highest being around $1.1K in late March and the lowest at about $448 in mid-May.
Decor Life - Home Design Game from SayGames Ltd had a varying download trend, peaking at around 5.2K in mid-April, but then declining to about 1.4K by the end of June. Active users saw a significant increase early in the quarter, reaching approximately 10.7K in late April, before settling at around 5.9K by the end of June. Similar to Candy Manor, this game did not report any revenue during the period.
My City : Pajama Party by My Town Games Ltd showed a notable increase in downloads, starting from just 2 in early April and rising to about 4.2K in mid-May. Active users followed this upward trend, peaking at around 5.7K by the end of May. Revenue, however, remained minimal, with the highest reported figure being just $5 in the last week of June.
Homescapes from Playrix demonstrated a stable performance in both downloads and active users. Weekly downloads fluctuated between 1K and 2.5K, while active users remained relatively steady, ranging from 10.9K to 14.2K throughout the quarter. Revenue showed a downward trend, starting at approximately $5K in early April and declining to around $3K by the end of June.
For more detailed insights and analytics on these games, visit Sensor Tower.